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It's ended up layering a bunch of other additions on top to make it feel like a more contemporary third person action game: such as, for example, a target lock which can also be used for aiming projectiles. The big deal with the True Directional Movement mod ( first clocked by Eurogamer) is not just that it allows full 360° movement, though this is the core feature. I used Switch Sound File Converter to convert my MP3s, so if you use something else and it works for you, then by all means report back.There are already, of course, a ton of Skyrim mods that make various tweaks to the third-person view ( here's the best of the best Skyrim: SE mods). Save the mod and make sure it's activated.Īs I said before, I'm still trying to get my custom music to work. Right click the list of tracks the audio type is using, click Add, and find the track you just added. Go to Audio > Audio Types, right-click the category you want to add the new music to, and click Edit.
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Also, if you want just your custom made locations to have the music, you can click the "Has Conditions" checkbox and set conditions on the Conditions tab. I'm not sure what happens if you don't do this. There should already be some files for finishing music, but you might want to add some that fits your track.
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If your music will play in battles, make sure you also choose a file that plays when combat ends, and choose some points in the combat music for it to play (in : format). Now click "Choose File" and you'll be in the Music folder you just created. Enter a name in the ID field and select "Single Track" from the dropdown list. Open up the CK and go to Audio > Music Tracks. Put your WAVs in there or in any subfolders.
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